﻿using System;
using System.Collections.Generic;
using System.Text;
using Kirin.Utility;

namespace Kirin.Objects
{
    /// <summary>
    ///
    /// </summary>
    public class Render
    {
        /// <summary>
        /// Persisted user adjustable settings.
        /// </summary>
        public static RenderSetting Settings = new RenderSetting();

        //static public Render()
        //{
        //}

        public static void LoadSettings()
        {
            try
            {
                Settings = (RenderSetting)SettingsBase.Load(Settings);
            }
            catch (Exception caught)
            {
                Log.Write(caught);
            }
        }
    }
}
